• 26.11.2017 10:29

Automobilista: Metalmoro AJR, Spielberg 2017 jetzt mit V1.4.9

Reiza Studios liefert groß ab und bringt mit der Version 1.4.9 dicht nur die üblichen Bugfixes sondern viele für das Racing wichtige Verbesserungen und neue Spielinhalte

(MST/Speedmaniacs.de) - Die finale Version von Automobilista Motorsports Simulator naht. Kurz vor dem Entwicklungsende sorgt nun aber erst einmal das Update auf die Version 1.4.9 für einen Höhepunkt. Bei den Spielinhalten darf nun die österreichische Strecke Spielberg in der 2017er-Konfiguration gefahren werden, während in der Garage der in Brasilien hergestellte Metalmoro AJR-Prototyp neu ist.

Titel-Bild zur News: Automobilista Motorsports Simulator

Der Metalmoro AJR-Prototype im Rennen Zoom

Dieser kann dabei mit verschiedenen Motorenoptionen - Judd V10, Powertec V8 und Honda I4 Turbo in Ergänzung zu dem Chevy V8 - gefahren werden die über die jeweiligen charakteristischen Merkmale verfügen und in der Gesamtleistung auf ähnlichem Level liegen.

Wie im Vorfeld von Reiza Studios angekündigt, bringt das Update auch ein überarbeitetes natives HUD-System mit einem neuen TV-Overlay-System und ein neues Turbo-Modell. In der nachstehenden Zusammenfassung sind alle Änderungen von V1.4.81 auf V1.4.9 aufgeführt.

Automobilista - V1.4.9-Changelog:
NEW CONTENT
-Added Metalmoro AJR Prototype series

GENERAL
-Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
-Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
-Fixed a bug that would cause timing issues on first lap of rolling start
-Added skip race button to championships events where a DLC track is not owned
-Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
-Removed race percentage as a race length type option, added a Distance option
-Added protection so that FFB isn´t run when in the options screen
-Added time out failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
-Removed race percentage time scale option
-Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
-Adjusted fuel warning to when you have less than 3 complete laps of -fuel left and disabled it when fuel consumption is disabled

UI an HUD
-Revamped native HUD & TV overlay system
-Added ability to customize HUD layout with customingamelayoutini (See support folder - read notes in the file!)
-DynHUD is now disabled by default (can be enabled back in AMS Config)
-Replaced UI font
-Fixed loading screen text sizing at different resolutions
-Updated championship mode UI
-Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
-Combined Online Chat & Timing Monitor screens
-Fixed last car disappearing on timing screen when a player is removed before starting a race

AUDIO
-Added new interior and exterior curb samples (currently only in Formula V10)
-Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
-Fixed external shift sound sometimes producing artifacts when vehicle is far away
-Slightly refactored external audio filter (should sound nicer when approaching / leaving camera)
-Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
-Reverb level in surround mode can be adjusted per speaker from PLR file
-Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
-Added new track announcer voice sound effects
-Crowds now have two levels, excited and normal (more to come later)
ANZEIGE

-Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
-Disabled pitSounds and Ambient sounds for Audio PostFX on low setting
-Announcer and crowd sounds are not played in test day / time trial
-All vehicle sounds should now be in center / not panned to side regardles of audio output configuration, if wav files don't have any pan in them
-Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
-Fixed bumpstop sound being triggered too often over curbs causing some clicks
-Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
-Reverb is muted when switching cameras
-Ambient sound volume/pan is randomized slightly when switching external cameras

AI
-Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
-Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
-Toned down AI "Sudden Move" scalar in all cars
-Reduced AI aggression in all formula cars

CONTENT FIXES and UPDATES
-Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
-Added 2 new clear / slightly clouded sky sets
-Minor LOD adjustments to F-Vintage, F-Vee
-Increased P2P power in StockV8, Montana
-Spielberg: Complete track revamp to 2017 version & updated graphics
-Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
-Velopark: Fixed object popping in back straight
-Adelaide: Fixed Supertruck Ramp Material sound
-F-Vee: Updated external sounds
-F-Dirt: Updated external sounds
-SuperTruck: Reduced AI aggression
-Ultima: Added LSD to road cars
-Super V8: Adjusted AI fuel estimating
-F-V12: minor tire adjustments
-F-Classic: minor tire adjustments
-F-Vintage: Minor AI tweak
-F-Ultimate: Minor AI tweak
-Mini: Fixed max number of opponents to 23
-Metalmoro MR18: Adjusted fuel estimates
-F-Classic: Added analogue cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
-TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs

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